"Decolonization is not a metaphor": Settler Colonialism and Indigeneity in Video Games

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We return with a splash to the video essay scene with this absolute GOLIATH covering settler colonialism and Indigeneity in video games, using Tuck and Yang’s ‘Decolonization is not a metaphor’ as a framework. Thank you for your patience while we took a break from video essays, and we hope you enjoy this one!

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0:00 Opening
4:03 Key Concepts and Definitions
22:01 ‘Settler nativism’ in Horizon Zero Dawn
41:43 ‘Settler adoption fantasies’ in Beyond: Two Souls
52:48 ‘Colonial equivocation’ in Star Wars: Knights Of The Old Republic
59:50 ‘Conscientization’ in Genshin Impact
1:13:23 ‘At-risking/Asterisking’ Indigenous peoples in Life is Strange
1:18:17 ‘Re-occupation and urban homesteading’ in Assassin’s Creed III
1:46:03 Settler colonialism now & the Games Industry
2:00:25 Outro and credits

Music credits:
Prologue – Joris de Man feat. Julie Elven
What Came Before – Lorne Balfe
Aloy’s Theme – Joris de Man feat. Julie Elven
Jodie’s Story – Lorne Balfe
Tusken Enclave – Jeremy Soule
Liyue – Yu-Peng Chen, HOYO-MiX
Max & Chloe – Jonathan Morali
Connor’s Life – Lorne Balfe
Beyond – Lorne Balfe
Melodious Flute – Yu-Peng Chen, HOYO-MiX

Games created by Natives
Never Alone –
When Rivers Were Trails –
Spirit Lake –
Games by AbTeC (Aboriginal Territories in Cyberspace) –
The SimPa project –

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